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In: Interview

Q&A with Johnson Lin of IGDA Taiwan

Fresh advice on game approval process, past mishaps & comical mistakes, devs’ shortcuts to avoid, and indie-friendly…

Missing Translation game
Indie Dev Speak: Interviewing Luis Peralta from the Missing Translation team

Inventing a new language for a game that isn’t missing translation, On gender and ethnicity Intro…

game localization for Brazil
Indie Localizer Speak: A game localizer speaks out and tells it all

INTRO In their 2014 GDC talk, Sony QA team wondered: “Why don’t translators get it right…

Indie Dev Speak: Interviewing Eliott Jabes of Sneakerguy

Bootstrapping in a foreign language with a limited indie budget My interview with Eliott Jabes, the CEO…